Teardown: Relics of Barkuna / Serpent’s Hollow

Here is some visual development I did for Teardown's latest DLC, Relics of Barkuna. We got a lot of creative freedom, and it was a great co-development experience between Tuxedo Labs and FISHLABS!

Art Direction by John Kearney:
https://www.artstation.com/johnkearney

Level Art by Sebastian Langhoff:
https://www.artstation.com/sebi

Level Art by Helena Esborn Hejendorf Hansen:
https://www.artstation.com/helenaehhansen

Voxel Art by Zach Soares:
https://voxels.ca/teardown-dlc-5

Map support by Giulia Cucchietti:
https://www.artstation.com/giuliacucchietti

Logo design work by Kate Ekberg:
https://www.artstation.com/kateekberg

The DLC is now available on Steam, PS5 and XBOX Series X|S.

Enjoy! : D

initial mood and tone. the serpent´s hollow tribe is located in a volcano crater so it had to look dry and warm.

initial mood and tone. the serpent´s hollow tribe is located in a volcano crater so it had to look dry and warm.

early forge concept

early forge concept

early forge concept. the place were all the golden eggs got forged.

early forge concept. the place were all the golden eggs got forged.

temple concept - we changed the colors later

temple concept - we changed the colors later

early building ideation

early building ideation

building tiers and main structures

building tiers and main structures

early building shapes

early building shapes

lava color / mood concept

lava color / mood concept